Many hours of gameplay on all sorts of locations. Dozens of skills, from lockpicking to gambling Each stat combination provides a unique cRPG experience, unique dialogues, and new ways to solve some quests A balanced offline single player roleplaying system. A powerful character creation tool, aimed at making the wasteland hero you want to portray To investigate retro style bunkers, descend into a stalker filled metro, fight terrible mutants and solve a shadowy conspiracy, aimed at destroying all that is left of life on Earth. To earn your place under the sun in this new age. Your mission - to explore the wild and wondrous postnuclear world of the Soviet Wasteland. You are one of the survivors of the apocalypse. The impact of the fallout almost ended civilization as we know it. I don't think it really has the legs to stand on its own and the added length just invited scrutiny it can't withstand.In 1986 the world war between the Soviet Union and the Western Bloc ended in mutual nuclear bombings. I think maybe I would have enjoyed this more if it had remained a 10-15 hour expansion to ATOM, rather than being fleshed out with a bunch of unnecessary padding into a full game. A few nice bits of writing and mystery - something the team does very well - but overall not something I really even wanted to finish once I got rolling. Getting to the upper area finally was especially shocking - seriously? It's one room, two buildings? The random encounters were tedious and interchangeable. Zero improvements to ATOM's already rather boring combat, starting with an endgame character (even if you roll a new one from level 15 instead of importing) takes away the only sort of interesting challenge of the first game, confining everything to one city was a huge blow to the creativity and personality of the setting, especially since the city wasn't especially large or developed in an urban sense compared to what was already present in ATOM.
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